This is my third Unreal Engine project, and each part of this scene taught me something new, as usual.I used substance and zbrush to create most of the tileable materials and substance painter to add unique details. I chose this project because it was concept art for Last of Us 2 so it was a naughty dog concept art and therefore it was a step up for me, a step where I had to be able to make a triple A video game concept that I could actually be asked to make in the studio. I also learned a lot in light.
The Last of Us: Part 2 - Interiors Concept art by Jad Saber.