Hi, I'm back with a new project. I used substance to create most of the Tileables materials and substance painter to add unique details. I chose this project because it was a concept art for Cyberpunk 2077, so it was a RedCDProjekt concept art. Like the old Last Of Us project I finally put a constraint of the same type, this time I developed rather well the optimization side and I could also use a MasterShader, so to make it simple it's a complex material created on UE with nodes in order to be able to create an infinity of instances of materials all very different and with their own characteristics, it's an excellent opportunity of optimization and assimilation with the TechArt for me, I thank for this understanding Artie Olestsik, a working partner of mine.
Arasaka Warehouse - Concept art by Ward Lindhout